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	<title>IntelAir Networks &#187; software</title>
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	<link>http://intelair.net</link>
	<description>There&#039;s Intelligence in the Air...</description>
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		<title>WordPress for BlackBerry Updated</title>
		<link>http://intelair.net/software/wordpress-for-blackberry-updated</link>
		<comments>http://intelair.net/software/wordpress-for-blackberry-updated#comments</comments>
		<pubDate>Thu, 26 Aug 2010 02:48:58 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://intelair.net/?p=1015</guid>
		<description><![CDATA[The latest version of the Wordpress for BlackBerry app has gone live on BlackBerry App World, bringing mainly bugfixes and advancing the version number to 1.4.1]]></description>
			<content:encoded><![CDATA[<p><a href="http://intelair.net/wp-content/uploads/2010/08/021.png"><img class="alignleft size-full wp-image-1016" title="WordPress BlackBerry" src="http://intelair.net/wp-content/uploads/2010/08/021.png" alt="WordPress BlackBerry" width="360" height="480" /></a>The latest version of the <a href="http://blackberry.wordpress.org/2010/08/25/release-1-4-1/">WordPress for BlackBerry</a> app has gone live on <a href="http://appworld.blackberry.com/webstore/content/5802">BlackBerry App World</a> this week. The app allows you to do most of the administrative work (posting, commenting, uploading video/photos&#8230;) on your WordPress blog through a BlackBerrry. It&#8217;s a simple app that boosts productivity for those of you with a BlackBerry.</p>
<p>This latest update is mainly bugfixes bringing the version number to 1.4.1. Localization is well under way, with 11 languages currently supported, with the door open to further <a href="translate.wordpress.org/projects">community translations</a>.</p>
<p>The app is of course free, and the reviews tend to be slightly above average at 3.5 stars by 106 reviewers. Be sure to check the <a href="http://blackberry.wordpress.org/2010/08/25/release-1-4-1/">BlackBerry for WordPress blog</a> or the <a href="http://appworld.blackberry.com/webstore/content/screenshots/5802">App World gallery</a> for screenshots of the app. If you experience any issues after the upgrade be sure to check out the <a href="http://blackberry.wordpress.org/faq/">FAQ</a>.</p>
<p><strong><a href="http://appworld.blackberry.com/webstore/content/5802">Download</a></strong></p>
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		</item>
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		<title>Free iPhone App For Web Designers: Color Stream</title>
		<link>http://intelair.net/gadgets/cellphones/free-iphone-app-for-web-designers-color-stream</link>
		<comments>http://intelair.net/gadgets/cellphones/free-iphone-app-for-web-designers-color-stream#comments</comments>
		<pubDate>Tue, 24 Aug 2010 13:03:19 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Cell Phones]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://intelair.net/?p=933</guid>
		<description><![CDATA[Smashing Magazine has released a free iPhone application, Color Stream by Sahil Lavingia, geared towards web designers working on designs on the go.]]></description>
			<content:encoded><![CDATA[<p><a href="http://itunes.apple.com/us/app/color-stream/id327350953?mt=8"><img class="size-full wp-image-936 alignleft" title="Color Stream" src="http://intelair.net/wp-content/uploads/2010/08/ColorStream.jpg" alt="Color Stream" width="300" height="300" /></a><a href="http://www.smashingmagazine.com/2010/08/17/color-stream-a-free-iphone-app-for-web-designers/">Smashing Magazine has released</a> a free iPhone application, Color Stream, designed by <a href="http://twitter.com/slavingia">Sahil Lavingia</a>. The application is geared towards web designers to help them continue to work on designs on the go. <a href="http://colorstreamapp.com/">Color Stream</a> allows you to create color palettes for use in designs, and can do so either from scratch, or generated from an image on your iPhone, or even generate a color scheme at random. You can even use the camera to pull color data, meaning that if you meet inspiration along the way you can use the camera to capture your idea (in the city, in nature&#8230; wherever!). Coded by a designer, Color Stream is obviously fairly complete (monochromatic, triadic, analogous, etc&#8230;), with several intuitive user interface amelioration from standard Apple UI.</p>
<p>Sahil&#8217;s motivation for writing the app is clear: to always be productive, no matter where he is, and with thousands of downloads and 4+ stars he can&#8217;t be wrong.  Be sure to check out<a href="http://www.smashingmagazine.com/2010/08/17/color-stream-a-free-iphone-app-for-web-designers/"> Smashing Magazine&#8217;s post</a> for further information and a slew of screenshots!</p>
<p><strong><a href="http://itunes.apple.com/us/app/color-stream/id327350953?mt=8">Download</a></strong></p>
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		<title>Updates to the Android Market</title>
		<link>http://intelair.net/software/updates-to-the-android-market</link>
		<comments>http://intelair.net/software/updates-to-the-android-market#comments</comments>
		<pubDate>Mon, 12 Oct 2009 03:38:10 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[featured]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://intelair.net/?p=401</guid>
		<description><![CDATA[These two important improvements will largely impact application development strategy and design. <br />]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-402" title="Donut" src="http://intelair.net/wp-content/uploads/2009/10/Donut.jpg" alt="Donut" width="680" height="510" />Yesterday I got an email from the Android Market Team detailing two important improvements to the market. First, Android developers are now capable of targeting specific carriers in specific countries. Second, the <a href="http://www.android.com/market/" target="_blank">Android market</a> has gained support for different screen sizes and resolutions via <a href="http://developer.android.com/sdk/android-1.6-highlights.html" target="_blank">Android 1.6 (Donut)</a>. These updates will largely impact application development strategy and design. The advancement of the Android Platform is largely welcomed.</p>
<p><span id="more-401"></span></p>
<h2>1. Ability to target carriers</h2>
<p>The Android Market now allows developers to select which carriers can publish their applications. So, I can create an application for only T-mobile subscribers in the US, and another one just for Roger subscribers in Canada. Why is limiting your user base a good thing? Selective targeting. Know your customers. For example, if you are aware that Verizon users have a specific drawback on their phone (Verizon&#8217;s practice of striping down functionality), you can build an app to resolves that specific issue. You know the &#8220;problem&#8221;, and you can create the &#8220;solution,&#8221; and in theory the application should be well received.</p>
<h2>2. Support for additional screen sizes and resolutions</h2>
<p>Prior to Donut, all Android devices used 3.2&#8243; screens with a resolution of 320&#215;480 (&#8220;normal&#8221;). This is quite a platform limit. Improvements in <a href="http://android-developers.blogspot.com/2009/10/support-for-additional-screen.html" target="_blank">Donut address this major issue</a>.</p>
<p><em>What does this mean for developers?</em> Developers will now have to pay attention to User Interface design across different screens and resolutions. Google has simplified the task by creating 3 screen classes: small, normal, and large, while <a href="http://d.android.com/guide/practices/screens_support.html">well documenting the development</a> tweaks needed. <em>What does this mean for end users?</em> As more Android devices flood the market, consumers will have greater choice. Users may now choose devices with <a href="http://www.engadget.com/2009/08/21/video-htc-click-gets-a-6-finger-donut-salute/" target="_blank">smaller</a> or <a href="http://intelair.net/gadgets/cellphones/t-mobiles-pulse-gets-reviewed-by-engadget-mobile" target="_blank">larger</a> screens, depending on their needs, and are not locked to a single &#8220;standard&#8221;. Additionally, competition promotes competitive prices: cheaper devices.</p>
<p>Romain Guy, user interface engineer at Google, summarizes pretty clearly the idea on the Android Dev blog.</p>
<blockquote><p>&#8220;To date, all Android devices (such as the T-Mobile G1 and Samsung I7500, among others) have had HVGA (320&#215;480) screens. The essential change in Android 1.6 is that we&#8217;ve expanded support to include three different classes of screen sizes:</p>
<ul>
<li>small: devices with a screen size smaller than the T-Mobile G1 or Samsung I7500, for example the recently announced HTC Tattoo</li>
<li>normal: devices with a screen size roughly the same as the G1 or I7500.</li>
<li>large: devices with a screen size larger than the G1 or I7500 (such as a tablet-style device.)&#8221;</li>
</ul>
<p>Romain Guy, Google</p></blockquote>
<p>For more technical details on how to adapt your apps for the new screen sizes, check out the Android Dev Guide for <strong><a href="http://d.android.com/guide/practices/screens_support.html" target="_blank">Supporting Multiple Screens</a></strong>.</p>
<h5>Device Screens and resolutions supported by Android (1.6):</h5>
<table id="screens-table" style="margin-top: 2em; height: 200px;" border="0" width="650">
<tbody>
<tr>
<td></td>
<td style="background-color: #f3f3f3;"><strong>Low density (120), <em>ldpi</em></strong></td>
<td style="background-color: #f3f3f3;"><strong>Medium density (160), <em>mdpi</em></strong></td>
<td style="background-color: #f3f3f3;"><strong><em>High</em> density (240), <em>ldpi</em></strong></td>
</tr>
<tr>
<td style="background-color: #f3f3f3;"><strong><em>Small</em> screen</strong></td>
<td style="font-size: 0.9em;">
<ul style="padding: 0pt;">
<li style="margin: 0pt 0pt 0pt 1em; padding: 0.25em 0pt 0pt; font-size: 0.9em;">QVGA (240&#215;320), 2.8&#8243;-3.2&#8243;</li>
</ul>
</td>
<td></td>
<td></td>
</tr>
<tr>
<td style="background-color: #f3f3f3;"><strong><em>Normal</em> screen</strong></td>
<td style="font-size: 0.9em;">
<ul style="padding: 0pt;">
<li style="margin: 0pt 0pt 0pt 1em; padding: 0.25em 0pt 0pt; font-size: 0.9em;">WQVGA (240&#215;400), 3.5&#8243;-3.8&#8243;</li>
<li style="margin: 0pt 0pt 0pt 1em; padding: 0.25em 0pt 0pt; font-size: 0.9em;">FWQVGA (240&#215;432), 2.8&#8243;-3.2&#8243;</li>
</ul>
</td>
<td style="font-size: 0.9em; background-color: #ffffee;">
<ul style="padding: 0pt;">
<li style="margin: 0pt 0pt 0pt 1em; padding: 0.25em 0pt 0pt; font-size: 0.9em;">HVGA (320&#215;480), 3.0&#8243;-3.5&#8243;</li>
</ul>
</td>
<td style="font-size: 0.9em;">
<ul style="padding: 0pt;">
<li style="margin: 0pt 0pt 0pt 1em; padding: 0.25em 0pt 0pt; font-size: 0.9em;">WVGA (480&#215;800), 3.3&#8243;-4.0&#8243;</li>
<li style="margin: 0pt 0pt 0pt 1em; padding: 0.25em 0pt 0pt; font-size: 0.9em;">FWVGA (480&#215;854), 3.5&#8243;-4.0&#8243;</li>
</ul>
</td>
</tr>
<tr>
<td style="background-color: #f3f3f3;"><strong><em>Large</em> screen</strong></td>
<td></td>
<td style="font-size: 0.9em;">
<ul style="padding: 0pt;">
<li style="margin: 0pt 0pt 0pt 1em; padding: 0.25em 0pt 0pt; font-size: 0.9em;">WVGA (480&#215;800), 4.8&#8243;-5.5&#8243;</li>
<li style="margin: 0pt 0pt 0pt 1em; padding: 0.25em 0pt 0pt; font-size: 0.9em;">FWVGA (480&#215;854), 5.0&#8243;-5.8&#8243;</li>
</ul>
</td>
<td></td>
</tr>
</tbody>
</table>
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		<title>Smashing Magazine: iPhone App design trends</title>
		<link>http://intelair.net/software/smashing-magazine-iphone-app-design-trends</link>
		<comments>http://intelair.net/software/smashing-magazine-iphone-app-design-trends#comments</comments>
		<pubDate>Sat, 10 Oct 2009 13:22:02 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://intelair.net/?p=357</guid>
		<description><![CDATA[Latest trends in iPhone apps design. How designers use graphical elements and user interface interactions to create applications that are creative and visually appealing.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.smashingmagazine.com/"><img class="size-full wp-image-364 alignleft" title="Smashing!" src="http://intelair.net/wp-content/uploads/2009/10/logo.gif" alt="logo" width="229" height="83" /></a></p>
<p>Smashing Magazine&#8217;s latest article by Jen Gordon showcases the <a href="http://www.smashingmagazine.com/2009/10/09/iphone-app-design-trends/" target="_blank">latest trends in iPhone app design</a>. Jen focuses on how designers use graphical elements and user interface interactions to create applications that are creative and visually appealing.  How to design useful and creative UIs and stay away from counter-intuitive designs? Read on, a brief point-by-point summary of the article is after the break.</p>
<p><span id="more-357"></span></p>
<p>1. Mirroring native iPhone UI Elements</p>
<ul>
<li>iPhone-like apps, on the iPhone</li>
<li>Familiarity saves time and energy for both designer and end user</li>
</ul>
<p>2. Simplifying the Interface</p>
<ul>
<li>Intuitive and simple while maintaining functionality</li>
<li>Balance between functionality and design</li>
<li>Like in the Flickr app, we want to see pictures, not complicated navs</li>
</ul>
<p>3. Hardware-ish look</p>
<ul>
<li>Breaking out of conventional UI</li>
<li>Take advantage of the iPhone&#8217;s abilities to interact via finger</li>
<li>Physical!</li>
</ul>
<p>4. Rich, Padded and pretty list views</p>
<ul>
<li>Visual cues</li>
<li>Big pretty buttons</li>
<li>Appropriate colors and typefaces</li>
<li>Easier to navigate, effective use of whitespace + padding</li>
</ul>
<p>5. Layered Interface</p>
<ul>
<li>Layering the interface has 3 advantages:</li>
</ul>
<ol>
<li>Reduces # of traditional elements</li>
<li>Fast access to info</li>
<li>More screen real estate</li>
</ol>
<ul>
<li>Presents a lot of info in a non-cluttered way</li>
<li>Bottom line: content rich, no clutter</li>
</ul>
<p>6. Icons for the List view</p>
<ul>
<li>Icons gives boost to app&#8217;s usability + navigation</li>
<li>Clearly communicates the purpose</li>
<li>Quickly guides user</li>
<li>Never use icons for the sake of having icons!</li>
</ul>
<p>7. Illustrations in use</p>
<ul>
<li>Can set an app apart from the crowd</li>
<li>Can be unusual</li>
<li>Can pull together the whole concept of the app</li>
</ul>
<p>8. Using Gestures</p>
<ul>
<li>Creative interactions</li>
<li>Flick elements or data</li>
<li>Natural, intuitive</li>
</ul>
<p>Be sure to check out the full article at <a href="http://www.smashingmagazine.com/" target="_blank">SmashingMagazine.com</a>, the above brief summary doesn&#8217;t do the article justice, the screenshots included in the article are essential.</p>
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		<title>Apple updates iphone OS to 3.1.2</title>
		<link>http://intelair.net/software/apple-updates-iphone-os-to-3-1-2</link>
		<comments>http://intelair.net/software/apple-updates-iphone-os-to-3-1-2#comments</comments>
		<pubDate>Thu, 08 Oct 2009 20:04:42 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://intelair.net/?p=284</guid>
		<description><![CDATA[Apple just pushed their latest iPhone OS update (3.1.2) onto the net. Weighing in at around 240MB, the update addresses several issues, principally:]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-285" title="iPhone OS 3.2.1" src="http://intelair.net/wp-content/uploads/2009/10/10-08-09iphone321.jpg" alt="iPhone OS 3.2.1" width="600" height="436" /></p>
<p>Apple just pushed their latest iPhone OS update (3.1.2) onto the net. The update applies to all versions of the iPhone (iPhone, iPhone 3G, and iPhone 3GS), and you can grab it as always via iTunes. Let us know how you find the update, and if there are any new/interesting features that Apple slipped in. Weighing in at around 240MB, the update addresses several issues, principally:</p>
<blockquote><p>This update contains bug fixes and improvements, including the following:</p>
<ul>
<li>Resolves sporadic issue that may cause iPhone to not wake from sleep</li>
<li> Resolves intermittent issue that may interrupt cellular network services until restart</li>
<li> Fixes bug that could cause occasional crash during video streaming</li>
</ul>
</blockquote>
]]></content:encoded>
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		<title>Full Flash for Mobile Devices: Flash 10.1</title>
		<link>http://intelair.net/software/full-flash-for-mobile-devices-flash-10-1</link>
		<comments>http://intelair.net/software/full-flash-for-mobile-devices-flash-10-1#comments</comments>
		<pubDate>Wed, 07 Oct 2009 00:00:18 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://intelair.net/?p=89</guid>
		<description><![CDATA[Yesterday at Adobe&#8217;s MAX conference, Adobe CTO Kevin Lynch presented Flash 10.1, the first release of the Open Screen Project. This upcoming release is geared towards improving mobile browsing into a consistent web experience across devices. This means being able to view content on your smartphone as you would expect on a desktop.  Since Flash [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<p><img class="aligncenter size-full wp-image-167" title="flash" src="http://intelair.net/wp-content/uploads/2009/10/flash.png" alt="flash" width="164" height="164" /></p>
<p>Yesterday at Adobe&#8217;s <a href="http://max.adobe.com/" target="_blank">MAX</a> conference, Adobe CTO Kevin Lynch presented <a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20091004005070&amp;newsLang=en" target="_blank">Flash 10.1</a>, the first release of the <a href="http://www.openscreenproject.org/" target="_blank">Open Screen Project</a>. This upcoming release is geared towards improving mobile browsing into a consistent web experience across devices. This means being able to view content on your smartphone as you would <em><a href="http://intelair.net/gadgets/cellphones/maemo-browser-highlights">expect</a> </em>on a desktop.  Since Flash 10.1 will take advantage of any GPUs present on a mobile device, we can now have accelerated video and graphics. This will work towards conserving battery life and minimizing resource consumption.<br />
<span id="more-89"></span><br />
Long story short, Flash 10.1 will be able to:</p>
<ul>
<li>Multi-touch</li>
<li>Gestures</li>
<li>Accelerometers</li>
<li>Screen Orientations</li>
<li>HD content</li>
<li>Optimized memory and resource management</li>
</ul>
<p>David Wadhwani, general manager and VP of the Business Platform Unit at Adobe, reinforces the trend of content transparency: Whether on a cell phone or on a desktop, it just has to work.</p>
<blockquote><p>&#8220;[...] users will be able to experience virtually all Flash technology based Web content and applications wherever they are [...] first devices ship with full Flash Player in the first half of next year. &#8221;</p>
<p>Dadvid Wadhwani, Adobe</p></blockquote>
<p>Public developer betas will be made available shortly. Win Mobile and webOS runtimes can be expected before the end of 2009, while Android and Symbian will have to wait until early 2010. It&#8217;s unknown when BlackBerry will be getting Flash 10.1, but RIM is most probably <a href="http://www.adobe.com/aboutadobe/pressroom/pressreleases/200910/100509RIMjoinsOSP.html" target="_blank">working around to clock</a> on it. Apple is noticeably <a href="http://labs.adobe.com/technologies/flashplayer10#faq" target="_blank">absent</a> from the <a href="http://www.openscreenproject.org/partners/current_partners.html" target="_blank">OSP</a>.</p>
<h2>Adrian Ludwig demos Flash 10.1<a href="http://labs.adobe.com/technologies/flashplayer10/features.html"><img class="alignright size-full wp-image-154" title="more" src="http://intelair.net/wp-content/uploads/2009/10/more1.png" alt="more" width="63" height="25" /></a></h2>
<p><center><br />
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